Notes & Combos
Originally was trying to run this as a going second deck and kept running into Galaxy/Photon decks and other similar things that I could maybe break.. but their recursion was too much. (never mind if they had Maxx C or something else as well)
Started going first a bit into level 17 and things went decently well. Usually, I'd go back and forth with wins/losses, however, in my last 20 games, I had a 5 game win streak and then a 7 game win streak to finish things out. I was 15-5 overall in the end. (I believe it did take me around 50~ games to go from level 12 to 20)
Red Reboot won me a few games, but definitely wasn't fully needed. Maybe a second copy would have helped out, but I didn't want to craft a second. (I did see burn/lab/stun here and there, however, Horus/Kash were definitely the most prevalent in the later levels)
I did originally have 40 cards, however, I ended up adding a second Thoroughblade, which was nice. Prior, I'd often not get a name, so upping the count by 1 seemed to work out.
Nothing really unique here though. Just some fun Zoo/Armored action. Given I ran Invoker/Terrortop over Full Armored Crystalzero Lancer, I did miss out on some potential easier OTK lines, however, I just enjoy the extra extension with Terrortop/Invoker.