Notes & Combos
I'm starting to get the feeling that I'm not a good person for making this.
If you're going first, the goal is to give an Acid Golem to the enemy thanks to legal 'Delinquent Duo' of Ken and Gen because Isolde is allowed and they are Warriors. Any two level 3's can get you Invoker for Isolde access. Add a Gearfried with Isolde's effect 1 and send Mayowashidori (Mikanko Green Equip) along with Phoenix Blade and Living Fossil for Ken/Gen access. If you already had them, use Sublimination Knight to equip Ha-Re and link it off. The combination of Heroic Call and the sheer amount of gas should give you plenty of material to make Geonator Transverser and then Acid Golem to trade with Ken/Gen.
From there, or if Acid Golem isn't going to work, Goblin Biker and Armored XYZ form the backup plan. Why detach from your own stuff when you can just detach from everyone else's monsters instead? Suuuuuuuch as their shiny new Acid Golem for example?
As for packages, Shadow's Light plays nicely with the Phantom Knights and Kagemucha Knight. A friendly reminder that PK's and Kagemucha are ALSO Warriors just in case you want to get a bit more creative. Durendal is there for Ha-Re and Renaud access for recusion, and it's just a bunch of extra good-stuff that can help with the body spam. Nibiru is going to hurt, as is Evenly Matched. It's almost always better to summon Ken to the enemy's field for the draw-and-discard, and you can punt certain things like Shadow's Light or Mayowashi into the Grave to turn those on.