Notes & Combos
Too many people were passing on empty boards or making Towers monsters for me to play Charmers, so I went with Lava Golem turbo Numeron instead.
A graphical version of this deck's Small World bridges can be found at:
Numeron isn't particularly rocket surgery and my deck list hasn't changed much, so not much to pontificate. As a reminder, Vic Viper is Limiter Removal at home, just searchable off Small World where possible.
Snatch Steal conflicts with Numeron but I think it's funny and it mostly ends up fizzling from eating a negate/pop anyway. Plus I usually have a way to eventually get rid of the monster between Droplet/Heavy Storm/laddering up into Donner who tributes herself off. Storm + baiting spell/trap destruction to protect Network is why I prefer it over Change of Heart. Imperm is probably more correct than either, but I like the possibility of snatching a fat XYZ and playing Zeus control over the next couple turns.
With only one set of Gates (thanks to limit 1 Calling), I dislike C1: Sunya because it's almost never lethal damage with the burn, and wasting my only set of gates on a boardwipe means I no longer have any kind of pushing power on later turns.